<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>
<body>
<canvas id="can" width="400px" height="400px" style="background-color: #000000;display:block;margin:0px auto"></canvas>
<script>
    var sn = [02, 01], dz = 03, fx = 1, n, ctx = document.getElementById("can").getContext("2d");
    function draw(t, c) {
        ctx.fillStyle = c;
        ctx.fillRect(t % 20 * 20 + 1, ~~(t / 20) * 20 + 1, 18, 18);
    }
    document.onkeydown = function (e) {
        fx = sn[1] - sn[0] == (n = [-1, -20, 1, 20][(e || event).keyCode - 37] || fx) ? fx : n;
        console.log(fx);
    }
    !function () {
        sn.unshift(n = sn[0] + fx);
        if (sn.indexOf(n, 1) > 0 || n < 0 || n > 399 || fx == 1 && n % 20 == 0 || fx == -1 && n % 20 == 19) {
            return alert("GAME OVER");
        }
        draw(n, "Lime");
        if (n == dz) {
            while (sn.indexOf(dz = ~~(Math.random() * 400)) >= 0);
            draw(dz, "Yellow")
        } else {
            draw(sn.pop(), "Black");
        }
        setTimeout(arguments.callee, 130);
    }();
</script>
</body>
</html>